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Testing Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #16 | 3.667 | 3.667 |
| Gameplay / Fun / Engagement | #18 | 2.905 | 2.905 |
| Overall | #32 | 2.631 | 2.631 |
| Audio / Sound Design | #47 | 1.810 | 1.810 |
| Art Style / Visuals | #50 | 2.143 | 2.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You come across an invitation from a training facility, they want you to test their new ONE ROOM training course.
Devlog
Easter Egg Challenge
Game Engine
Game Engine / Tools (Other)
Blender, Aseprite, Ocenaudio
Self-made & used stuff
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
Around 12h, around 2h every day for 6 days
Anything else you'd like to share about your game or development process?
About assets, I checked Homemade Audio and Assets, because 2 audio clips are assets and 2 audio clips are mine.
Are you entering the "Best 3D Model Design with UModeler X" optional prize?
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Comments
cool game, but in the last level you can just go to the button and win lol
I think a little coyote time would help improve the feeling. Your button looks so close to the one in my game. Cool game !
i like how the room changes
this game reminds me a lot of portal 2
my browser crashed a few times when playing it and i did get stuck in level 2
overall this is really good game!
The way the single room reshapes itself each stage is a very cool idea. Movement felt a bit sharp at times, but the overall gameplay was smooth and enjoyable. Well done!
Grate idea make a game like alpha play-test. I did not get any audio and ESC do not work in the browser. First run when good the second run I got stuck walking over the incline. It was fun.
All right, cool 3d platformer game, quite simple enough but a little bit of music in game should make it a bit better, It was quite enjoyable to speedrunning it, like rather than jump one platform to another, i just jump far to the farthest i can jump XD. Also at the end i realized i can just walk in to the panel and press the button without passing through the obstacles. Good job on the game :D
In my quest of speedrunning as many games as possible in the jam, I stumbled across your game with a speedrun timer!
Overall very simple and coyote time would be a nice addition. I really like the level transition. I feel like it's the thing that links it to the theme nicely and it looks cool!
I found that if you press E multiple times very fast you can trigger the button multiple times and skip some levels. Sorry for breaking your game but as a speedrunner I find that kinda funny :)
30 seconds, nice.
Visuals :
Audio :
Oh and you can cheat the last section by pressing the red button through the glass (I tried as a joke and it actually worked ? xD).
Definitely good points and yes, you unfortunately can skip the last section, it was not supposed to happen tho xd
Really cool platforming/speed run game, awesome entry!! The player controller feels great, the floaty jump works super well with the ability to precisely change your direction in midair. There feels like some momentum that lets you go faster and chain jumps together which was fun, but you are still able to maintain control. All my deaths felt like my fault and not the result of the game being unfair or collisions being off or something, which was much appreciated. The level design is great too; the difficulty ramps up effectively and introduces the different challenges to the player in a natural way. The (3rd?) level with the moving blue platform that you could jump straight to with a well-timed jump (and skip the first platform, saving time) was super cool and felt like one of those cool Monkey Ball shortcuts.
I'm torn on the visuals for this one. On one hand I loved the vibe of being in sort of a padded cell, science lab type of place but on the other everything feels kind of placeholder-y and lacking personality. In my opinion, the wall/floor textures did a great job of adding to the environment and the graph paper style platforms fit well too, but the lava/slime felt meh. There were the necessary sfx for footsteps and background ambiance but I also felt like more inspired work could have been done in the sound department.
That being said, I very much enjoyed your entry and I think it has some of the best core gameplay that I've seen in the jam so far. The aesthetic works overall, but there is room for improvement. I definitely got Portal vibes from this entry (which is a good thing) and I think borrowing the mechanic of a sarcastic narrator to taunt you as you progress would be a great addition to the game if you chose to continue developing it. Fun game with great movement and level design, keep up the good work!!
"I definitely got Portal vibes from this entry (which is a good thing) and I think borrowing the mechanic of a sarcastic narrator to taunt you as you progress would be a great addition"
Oh you don't even know, I had many ideas (probably too many), but not enough time and experience to execute them. I even made some portal door, but ended up not using them.
Thank you for you feedback and promise i'll get to rating and giving back the feedback on the weekend!
My time was 1:50 :)
Good idea for the theme use, but I think the game itself needs a bit more work.
First of all- adding sound and some background music is a geed way to add some player feedback and atmosphere (check out freesound.org).
Secondly- the controls were a bit weird. Player stopped too suddenly. In the end I got used to it, though, so not a huge issue. The moving platform was a cool addition, but waiting for it was a bit boring.
The coolest part was the changing room! Cool use of the theme :)
I agree that the player controller lacks the definitive direction, it's a result of lack of experience and time constraint. Similar situation with the sound, I added some sounds, but focused mainly on making the game work.
Thank you for your feedback, i'll get to rating and giving back the feedback on the weekend :)
i love the moments and art and audio is a lite low better .
i berffer for you to add jumping maniacs that you can still jump when not in floor for like some min (idk what is called)
everything it just cool :D
gl winning jam
I have some plans to expand on the game idea after the jam, but we'll how it goes, thank you for your feedback, I'll get to giving back feedback on the weekend :)
I love parkour games so i enjoyed this a lot! Love how you tried to trick the player a bit with some of the level design. Beginning was fun, definitely a legit contract, nothing weird about it ;P
At the last level I was able to just skip the entire parkour, lifting the box wasnt needed. Idk if thats intended?
Anyways great job on the game! Small but pretty polished!
It definitely was not intended, glass box was supposed to block interaction, but I forgot to check for that in code lol I guess it could count as an easter egg haha
Fun concept, I like the style and level design. Different colors for different interactions helped a lot. Sometimes movement felt a bit difficult (especially jumping at the edge of a platform) but that also added to the challenge.
Very good entry!
coyote time is something i tried adding, but after few failed attempts i changed my focus to level design. Thank you for your feedback, i'll be going over the others' entries and giving back feedback on the weekend, cheers!
I like how you can see the obstacles move into place for each level ! Really makes it fit the "one room" theme :D
Glad you liked it, it was the first thing that popped on my mind and I just full sent it into that idea. Thank you for the feedback, I'll get to rating others' games on the weekend, cheers!