Thanks for playing!! I'm happy to comment on implementation!
The diving / surfacing transitions are handled the way they are mechanically because in the timeframe of a game jam, I thought this would be the easiest and quickest way to implement it. Maybe I'm mistaken but it's my first time implementing such a transition, so I was trying to narrow the scope in order to go as fast as possible so we could start playtesting early.
Originally you couldn't walk up stairs to get on land so you had to use a ladder, but that limited level design, so we refactored so you could walk up stairs or ramps to get out of the water. So we spent extra time to pivot there in order to enable better level design!
grantlerr
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Escape the caves! But don't alert the beast.. 1st place Scream Forever game jam.
Survival
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The grim reaper has a hard time walking his dog. 7th place Godot Wild Jam #80.
Platformer
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Reporter Rex: The Haunted Theatre jam comments · Posted in Reporter Rex: The Haunted Theatre jam comments
Midnight in the Mines of Mercury jam comments · Posted in Midnight in the Mines of Mercury jam comments
I'd say this is one of the best narrative-focused games I've played in a jam. The writing in particular is at a higher level than most jam games. I died on the battle after getting the shovel. I don't think any healing mechanics were introduced, so I'm not sure how i could have done better. Overall really nice job :)










