right so it’s a custom game framework/light engine based on odin+mruby
for raylib the bindings are just the vendored ones that come with odin, very convenient! web export isn’t too hard really, i used Karl Zylinkski’s stuff as a reference to get the web export working – i.e. https://github.com/karl-zylinski/odin-raylib-hot-reload-game-template
the real issue is the mruby bindings. the api is a bit bonkers and is full of macros which need to be translated to odin which is sometimes pretty hairy. i dont have full support for the entire mruby api by any means







