Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ZalmanYatiff

50
Posts
22
Followers
24
Following
A member registered Feb 06, 2018 · View creator page →

Creator of

Recent community posts

Beautiful artwork, and a really creative implementation of a card battler. I do have to say that having an empty itch page is a bit of a red flag, so many people will probably skip it. Also, you seriously need content warnings for blood.

Really fun to play. I managed to last 18 turns. Only complaint is that a certain segment of the music is considerably louder than the rest of it, so it got kinda loud sometimes.

Pretty good atmosphere and puzzle design. My one critique is that when you get chopped you can still hear your footsteps if you move, which kind of kills the tension.

Now that is a horror game if I've ever seen one. Being immobile and forced to perform a distressing procedure is a recipe for stress. Great interpretation of the them. The art was really good too.

The cat is very smell and blends with the background very easily, even with the ghost trail behind them. Still, very fun concept, and good platformer design. It's probably the most fun game I've played in the jam so far.

Bro the light is minuscule. It's really hard to play with a large screen, I could hardly see anything. I do like the concept a lot. I wouldnt mind seeing this in a longer game.

Congrats on winning the Jam! Me and a couple others would love to see this being a full release. 

Lusted? Sexy?

Love the grain filter and the upgrade system. And the paper illustrations are a nice touch too. It did feel silly to just encounter Slender pacing around, and also chasing you. The horror is that he kind of just appears there. But it was freaky to see him emerge out of the ground.

Managed to beat the game. I don't know if it is a GB Studio thing but the font is kind hard on the eyes. That aside it was very fun to play. My favorite death is when you just book it.

I do have to ask how a guy that withstood getting impaled in the eye was stunned by cooking spray.

Like all the other commenters, I also struggled with the camera and the collisions. And I think it's silly that you are looking for your missing sister but your character sprite is smiling. Couldn't get too far into the game.

I do love the visuals. There aren't many 2.5D horror games. And the character art was absolutely charming.

I think that you need to press Space or Left Click. Godot has those buttons as default and they are second nature to me. If E doesnt work then it was an oversight on my part. Didnt even realize.

Very fun and relaxing. And a pretty good idea for a jam.

One thing that is sorely missing though is sound effects. Something that plays when you catch candy or get upgrades.

There is something very humiliating about being killed by some fish falling on top of you. The mechanics are very fun and the visuals are very good. The sad music really conveys the idea that if you don't catch anything you wont get to eat. I would love to see this used as the backdrop for some greater story. 

Silly, but pretty fun. I liked the character dynamic among the trio. I do wish the combat had more sound effects, such as selecting the action and hitting the enemy. It would feel a lot more impactful.

The jumping is very clunky and I kept dying because it fell or walked into spikes. Also, you should put a collider at the left of each scene because I think you can just walk offscreen endlessly.

Still, very charming game. One of the best pixel art games I've seen. You could probably make a full game with the amount of assets you already have here. There is a lot of potential.

Hearing the sound of the cat over and over was annoying. I would implement different sounds, and maybe some pitch variation. Aside from that, it was pretty fun. It was very creative to have the tail point to where he would jump. Very polished for a first ever game. The graphics are stunning. I especially like how you drew the owner.

I wouldn't mind if he was my owner.

My flashlight stopped working all of a sudden. Is that intentional? The atmosphere and graphics were good, but having to wander in complete darkness really ruined it for me.

I got stuck and had no clue where to go. Also, the way you named the difficulties is kind of insulting to the player. You never want to make someone feel bad because they chose an easier setting.

I like the graphics a lot. I wish there was some direction of where to head to next, without having to go with an easier difficulty.

I was just walking lol.

Went to hell but it was worth it. I wish more games would let you curse people. Love your artstyle btw.

Was really enjoying the game. Shame Unreal crashed on me lol. The cameras and control need some work. And many of the cutscenes could be a lot shorter. The one where the monster is introduce drags on a bit. And all the 2D flashbacks are very verbose.

Still, this is mindblowing for a jam game. A faithful recreation of classic horror games, with the graphics and camera angles to boot. I liked that you can't fight the monsters but instead must sneak past them. Looking forward to whatever you create next.

Here's ours! Prepare to be stressed!

https://itch.freezing.top/jam/scream-jam-2025/rate/3964367

A bit janky, but it was very fun. And its not often that you find a horror game that actually uses color. I did find the character voices a bit annoying. The sounds were very disparate.

Well, that gave me a spook. I do wish there were more context clues about the story. Not sure what the child has to do with the radio towers.

I went back and added the license details to the page. They are creative commons.

Love this. Horror games rarely think of making movement a fun mechanic. I would love to see a game that expanded on this.

Thanks! I'm glad you enjoyed it. The inspiration was actually FnAF 1 through 4. We even debated whether or not we would let the player move.

They are embedded into the files. If you are using Unity you might have to extract them directly. If you are just asking for the image files, I didn’t include them cuz I thought it wasn’t neccesary, but I can add them to the ZIP file if you wish.

Actually, no. I first designed the monster to be an air conditioning unit. But our programmer thought it was a radio, and I decided that was a lot cooler, lol.

Wow. Just, wow. I had some performance issues in the beginning, but the game became smooth sailing upon reaching the swimming section. This was the aesthetic I wanted for Meat Radio but we didn't quite pull it off. 5/5 in all fronts.

Perfect! 10/10! Didn't even need the recipe book cuz everything was so clear!

It was after discovering the body. I was trying to leave the cave. Can’t really point out anything specific.

Was loving the game until I heard the Vine Boom sound. Really took me out.
As someone who is also an artist, has released one RPG Maker Game, and also loves the backrooms, I adore this. It is in the fact my fav rendition of the backrooms I have seen so far. Also love the character artwork. I wanna know more about the guy.

Pretty fun to play, but it crashed mid-playthrough for me.

I like the player's personality. And I love the whole retro aesthetic. It's actually what we were going for in our game, but we couldn't pull it off. I do think the sound design is lacking a bit. The footsteps don't really match the sounds of walking in a cave for me. And the music felt goofy. It wasn't bad, it was just a one or two instruments that sounded silly.

The images of Uzumaki and the Babadook are actually a potential risk. Since you are accepting donations for the game someone can say that you are making money off someone else's IP. You should seriously remove those.

That aside, the game was pretty good. It was slow at first, but that made the horror all the more effective. It freaked me out to the guy on the window. I did get one bug where a card was supposed to tell me to point at something, but it just said Critical Error and a long error message.

I have NEVER given this high of a rating to a game jam project. This was an absolute blast. That twist at the end was just the cherry on top.