Beautiful artwork, and a really creative implementation of a card battler. I do have to say that having an empty itch page is a bit of a red flag, so many people will probably skip it. Also, you seriously need content warnings for blood.
ZalmanYatiff
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Like all the other commenters, I also struggled with the camera and the collisions. And I think it's silly that you are looking for your missing sister but your character sprite is smiling. Couldn't get too far into the game.
I do love the visuals. There aren't many 2.5D horror games. And the character art was absolutely charming.
There is something very humiliating about being killed by some fish falling on top of you. The mechanics are very fun and the visuals are very good. The sad music really conveys the idea that if you don't catch anything you wont get to eat. I would love to see this used as the backdrop for some greater story.
The jumping is very clunky and I kept dying because it fell or walked into spikes. Also, you should put a collider at the left of each scene because I think you can just walk offscreen endlessly.
Still, very charming game. One of the best pixel art games I've seen. You could probably make a full game with the amount of assets you already have here. There is a lot of potential.
Hearing the sound of the cat over and over was annoying. I would implement different sounds, and maybe some pitch variation. Aside from that, it was pretty fun. It was very creative to have the tail point to where he would jump. Very polished for a first ever game. The graphics are stunning. I especially like how you drew the owner.
I wouldn't mind if he was my owner.
I got stuck and had no clue where to go. Also, the way you named the difficulties is kind of insulting to the player. You never want to make someone feel bad because they chose an easier setting.
I like the graphics a lot. I wish there was some direction of where to head to next, without having to go with an easier difficulty.
Was really enjoying the game. Shame Unreal crashed on me lol. The cameras and control need some work. And many of the cutscenes could be a lot shorter. The one where the monster is introduce drags on a bit. And all the 2D flashbacks are very verbose.
Still, this is mindblowing for a jam game. A faithful recreation of classic horror games, with the graphics and camera angles to boot. I liked that you can't fight the monsters but instead must sneak past them. Looking forward to whatever you create next.
Was loving the game until I heard the Vine Boom sound. Really took me out.
As someone who is also an artist, has released one RPG Maker Game, and also loves the backrooms, I adore this. It is in the fact my fav rendition of the backrooms I have seen so far. Also love the character artwork. I wanna know more about the guy.
Pretty fun to play, but it crashed mid-playthrough for me.
I like the player's personality. And I love the whole retro aesthetic. It's actually what we were going for in our game, but we couldn't pull it off. I do think the sound design is lacking a bit. The footsteps don't really match the sounds of walking in a cave for me. And the music felt goofy. It wasn't bad, it was just a one or two instruments that sounded silly.
The images of Uzumaki and the Babadook are actually a potential risk. Since you are accepting donations for the game someone can say that you are making money off someone else's IP. You should seriously remove those.
That aside, the game was pretty good. It was slow at first, but that made the horror all the more effective. It freaked me out to the guy on the window. I did get one bug where a card was supposed to tell me to point at something, but it just said Critical Error and a long error message.










