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A jam submission

FeatherFallView game page

Submitted by Isaac 2 (@isaaccchase) — 58 minutes, 30 seconds before the deadline
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FeatherFall's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#2n/an/a
Art Style / Visuals#123.5673.567
Gameplay / Fun / Engagement#123.3003.300
Audio / Sound Design#143.2333.233
Overall#183.1833.183
Theme#342.6332.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
G develop (Game engine), Bandlab (Music), Blockbench (3D models), Piskel (Sprite and textures), Figma (textures))))

How does your game fit the theme?
You are able to absorb elements off of any object in the level, making everything a resource for your abilities! Mix and match the elements for a total of 15 combinations!

Devlog link
https://youtu.be/iU_TO50y7Bc

Easter Egg Challenge
There's cloud platforms (with yellow platforms on top of them) in which you can push using the "Gale" ability, or from using most other wind combinations. On the last cloud platform, push it towards the end of the stage and use it as a stepping stool to discover some birds dancing to the beat of the music, along with a boombox (wonder what happens when you interact with it). If you'd like, I can also show a demonstration on discord on how to get there (Discord: Isaac 2). Some abilities can also reach without the platform.!

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
I'll Attach this in the dev log!

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Cool game! it could definitely benefit from a tutorial, but I like the player rotating to the platforms!

Developer

Thanks for the feedback! I'll definitely work on putting a tutorial in, and thanks for playing!

Submitted(+1)

The camera tracking is really clever. I dig the soundtrack and the audio effects when you lose. Feels like a chill 3d Sonic.  Definitely worth adding more levels/enemies when you have the time. Nice work! 

Developer

I plan on adding more levels, the development can be tracked here after the jam. Thanks so much for playing!

Submitted

I enjoyed playing this, it was really chill. Style wise it also looks nice, the music also fits well with the game. I like the movement system with the dynamic camera. I don't think I've ever seen it before but it's really neat. 

Personally my biggest annoyance with it atm is the snapping that happens when you go to the next platform. I feel this really detracts from a polished feel, if you can make this smooth and play a bit more with the ability system (I didn't really understand when I got air or water) I think you got a pretty good casual game concept. 

Nice work!

Developer

So when you get any of the elements (so in your case, air or water), you can hold the absorb button, which spawns a triangle above you. Absorb another ability (so ANOTHER air, water, or other element 👁️), then touch the triangle. Doing this fuses the abilities, though ik  it's not explained well. I'll try to tinker around with the camera a bit more, I know some other people had issues with the camerawork. Thank you so much for playing!

Submitted (1 edit) (+1)

Wow, that's cool, the game is really exciting. Of course, the idea of collecting and using everything is not entirely new, but it's presented in a unique and interesting way in this game, especially the concept of combining elements to gain strength. However, there is a minor inconvenience with navigating through the tiles, as it can be challenging to control. I would like to see a smoother movement system, making it easier to play the game from the start rather than waiting for the controls to become familiar. I also want to mention the cool and pleasant visuals, the 3D models are great

Developer

I'll be sure to add an in-game tutorial sequence. Thanks for letting me know, and thank you for playing!

Submitted

The concept is really good and the gameplay was really enjoyable! I loved the artstyle and the 3d graphics! The game has a lot of potential if you keep developing it!! Awesome job :D

Developer

preciate it! development is already in the works, after the jam if you want updates you can check my twitter!

Submitted

That was fun! A lot of game jam games are really hard really fast but this was rather cozy. I think it has the potential to be an awesome mobile game. It was also really forgiving. It allowed you to explore controls without feeling too punished. 

Good stuff! 

Developer(+1)

Thanks! I was going for unrestricted level design and a focus on different abilities, rather than a straight-up challenge (at least for the first level). Thanks for playing! I'm glad you found it cozy. 

Submitted

Awesome, camera movement and graphics 
Audio was good too, animations were great. 
I completed the game in the first go but I think an end screen in necessary. Gameplay and fun was of another level. 
I think the game has a lot of caliber if becomes bigger.
I just enjoyed it but felt too easy. 

Developer

Awesome to hear! Yeah I agree, the game is quite easy. I had planned for this to be an introductory level for what was supposed to be a short adventure, but time constraints only allowed for me to make one entry level. I'm developing the game after the jam, you can track the progress on my twitter account! And thank you so much for playing!

Submitted(+1)

As a user of Gdevelop, making such a game using GDevelop is pretty challenging! 

The music and the 3D graphics are nice as well!

Congrats on making this lovely game. I felt that keeping the camera fixed or giving the player control over the camera would've helped to see the 'depth'.

Developer

Ayeee! always nice to see a fellow g dev user. Yeaahh, making somethin like this in g dev was a smidge challenging, but its also why I took on the project. Since it's not particularly a fully 3D game and I am somewhat restricted to keyboard controls for the jam, I opted to leave camera control out for simplicity, and a completely fixed camera makes it hard to traverse the level, still finding a middleground for that through the level design. However, I think another person mentioned adding background elements, I think having scenery to contrast the plane you are on (or the "ground", in contrast to the foreground and background) would enhance the depth you speak of.  Thank you so much for playing!

Submitted(+1)

I like the energy of the game, very chill and the music really fits! Personally, I was little disorientated by the many camera shifts but overall great work :D

Developer(+1)

I wonder if the camera being disorienting plays a part in why I don't see this type of gimmick more often. Thank you!

Submitted

One of those games that grow on you, and one of the few that I played more than once.

Firstly- I liked the N64 style presentation. Nice use off shaders to make the game look proper old-school.

So after finishing it for the first time I decided to play again to check out alternative routes. Only then I discovered HOW to mix the elements. And this showed me a whole new layer to this game!

If you decide to work on this further, I think it would be cool to have puzzles based on the elements (move platforms with gale, water a tree with a big drop, so it grows big- stuff like that).

Developer(+1)

Awesome! Yeah i'm seeing the demand for a much-needed tutorial, I plan to add that into a future update. I'm glad you get the reference to old school games! I wanted to put more ability intractability,  but due to time restriction for the jam, the only special interactions are gale abilities to move platforms and water abilities to make the platforms disappear. After the jam I plan on working on adding things I overscoped, like boss battles, more interactability, cutscenes, diff areas, the works. Thanks for the feedback! After the jam i'll keep progress on my twitter

Submitted

A clever use of the theme, I love it.

It was also a bit nostalgic x). It reminded me of the old Kirby games.

I didn't make many combinations during my first playthrough, but it was a neat little game.

Perhaps you could add some kind of "trials" in the level where you have to a specific ability to continue, which would encourage the player to try out more combinations, instead of rushing to the end (which is currently a valid option).

Graphics-wise, the environment is a bit empty, but the style is pretty unique. The music is also really great.

Good job !

Developer(+1)

Yeah, I agree. I scoped big and this was supposed to be the introductory level, so I wanted to keep things super open ended and optional (which led to detriment w this being the only level, there being virtually little to no challenge). One of my favorite parts of kirby games is return to dreamland (wii) on magalor's ship and there were time trial rooms where you had to master the niche properties of every ability! I just thought that would be unfair to do that from the jump. Yah, I noticed the lack of background elements too, I had an intricate static background to go along with the moving background elements, but it looked weird so I removed it last minute. I do plan to work on the game after the jam, so I'll be sure to take the feedback in mind! Thanks for playing!

Submitted

I love all avians! My only problem with this game is that you can kill them… (and crow beaks aren’t yellow but that’s forgivable)

I had one major issue I had with the game’s design: I was never forced to use my powers. Simply platforming is enough to complete the game no problem.

I also had a major issue with the code: when backtracking on the final loop that leads towards the end of the game, it’s pretty easy to fall off because the player tries to turn too early. This is very annoying when trying to get the platform to the end to go see that Easter Egg.

I did like the design of the powers, however the Earth one seemed to always fire the leaf towards the same spot no matter where the player is.

Overall I like this a lot, however it could use a bit more playtesting to resolve issues like these.

Developer(+1)

I agree, you should be put through more of a challenge using the powers. I scoped big, so this was supposed to be an introductory level to what would have eventually been a solid challenge (that and boss battles). You might not forgive me for initially making the beaks blue  💀 The easter egg platform level design was part of the challenge, and there are multiple abilities that have more range you can use to get the platform to where you need to get it, though I understand the frustration. I'm aware of the leaf, metal, and cloud abilities not working like they are supposed to, it was rushed code near the final stretch that caused a last minute bug. I'll be sure to observe others playtest when making a more realized demo of this game in da future, and thank you for playing/input!

Submitted

I really enjoyed it. The gameplay is truly unique and clearly made with a lot of experience and care. Some parts were a bit challenging for me, mainly because I couldn’t always tell which direction the player was supposed to go—I kept trying to climb or walk through the most difficult spots, thinking I might find some hidden paths.

Overall, I thought it was amazing. Congratulations on the project! The game turned out great—the sprites delivered exactly what they promised, and the sound design was spot on: not annoying, not boring, just right.
In the future, one thing that could be improved is the damage animation. It wasn’t very clear to me when I was taking damage.

Excellent work!

Developer(+1)

Thanks for letting me know! Aside from the easter egg, I'll be sure to throw in many more secrets 👁️and maybe making the main path more clear

Submitted (1 edit) (+1)

While I was was playing this I was actually in awe! I've never seen anything quite like this! The way the player interacts with the platforms and how it's a 2D platform that you can change the axis on is super unique! The abilities mechanic where you can combine abilities together is also awesome! It was so cool when I realized I could use "wind gale" to jump up to that high platform! I also loved the art style and cute animations! The song is amazing and fits really well with the game! I could see this being a full game if you added more abilities and polished the levels and gameplay a bit more. Awesome job and super cool game!

Developer

That's awesome to hear! I wanted a wow factor for the jam so i'm glad the camera thing worked out! Glad to hear you enjoyed the music as well- Funny thing is I scoped too big, so I actually finished the OST for the game already (3 other environment songs and a boss theme 💀) but only had barely enough time to scrap together a single level . If ya want, I plan on putting the songs in a dev log later, but I could send the unused tracks to you in your discord if you wanna take a listen before the dev log upload? I could always use more ears

Submitted

Sorry to hear about the over-scoping. I can wait on the devlog to hear the music, although I'm excited to hear it. Are you planning to finish the game after the jam?

Developer

I already am! I just fixed the bug for abilities that require holding the attack button to use, so three of the abilities (in which I think are the coolest) now work properly. Once I get around to playing other people's games and finishing the devlog, I can go back to putting my 💯in development!

Submitted(+1)

Awesome! I can't wait until it comes out!

Submitted(+1)

Fun game! It took me a while to understand mechanics, a tutorial at the beginning would be really helpful. After understanding the mechanics its a quite fun game! Awesome work overall!

Developer

Much appreciated!

Submitted(+1)

What a lovely take on a 3D platformer Isaac2! Good job! I love the way the platforming works in itself, it has this shift of perspective as I know it from paper mario but in it's own way and depending on where you land, the camera adjusts. Thats a pretty smart mechanic as it allows for shortcuts and alternative paths like in the old N64 yoshi games :D The platforming feels good, the abilities and how they work could've been "taught" better by having an interactive tutorial, but it's working pretty woll once you got it working.

Overall amazing job!

Developer(+1)

Thank you! You are right on the money with inspo from old 64 games, and I also took tabs from a game called klonoa as well! I do agree the abilities could have been taught better, I was really hitting crunch time near the end of the jam 😞😞

Submitted

Yeah I feel that :D Do you plan on continuing after the jam?

Developer(+1)

Yeah of course! I made 4 other music tracks for levels I didn't have time to make (will be placing this in devlog once I finish it), in addition to bug fixes for the abilities that require holding down the attack button. As for next steps, I plan to release a fully realized demo (Cutscene briefing the lore, tutorial, bossfight), then work on the full game. After the Jam, I'll post updates here! (twitter)

Submitted

Absolutely love this game!!! :DD
Had so much fun messing around, combining different powers and seeing what new moves I could use! Each ability has such cool attributes and effects!

The art style is fantastic! I love it! The characters look really simple yet cute and I really like the blocky, N64 style! (It feels very similar to 'Kirby 64: The Crystal Shards', a great game, and a big inspiration perhaps?)

The camera movement is also super unique and fun! I love how it keeps you on the main path forwards, whilst still providing the player with optional alternate paths to give them more freedom and choice in exploring!

Fantastic job! Absolutely one of my favourite games from this jam!

Developer(+1)

Hit it right on the mark with the inspiration! I also put in inspo from another 2.5D platformer, Klonoa door to phantomile! Im so happy to hear that you enjoyed the experience 🥹

Submitted(+1)

Ooh, I've not heard of that one! I'll definitely look into it :D

Submitted

Amazing game very good job. The platforms being 3d but 2d was so cool. I didn't fully understand how absorbing skills worked, a tutorial on different skills and where to get them would be helpful. I had a lot of fun just running around intentionally not finishing the level, it played like more of a puzzle enemy fighting game than a platformer. Would love to see it expanded on. Great work!

Developer(+1)

Thank you! Yeah, I do agree it can come off as a little confusing, especially if the people who have played haven't played kirby 64. Here's a step-by-step if it helps, and I'll also make an in-depth video demonstration after this post (There's also a mini example in the animated gif on the page of the game).

1. Hold the absorb button

2. Once you have an ability, hold the absorb button again until a triangle spawns above you.

3. Absorb a separate ability, then touch the triangle. After that, the two abilities will merge into a new one!

Please let me know if it works out!

Submitted(+1)

That makes much more sense, thank you! I haven't played kirby 64, so that is probably why.

Developer

Never got to making that video, sorry about that. Life got kinda hectic for me, thought I should update you regardless

Developer

NOTICE: Abilities that require holding the attack button (namely the leaf storm, Metal,  and Smoke cloud abilities) are currently buggy and just now noticed through the web build. 

Submitted

Cool game,good artstyle and gameplay,not much to say except maybe adding a tutorial would make the game more clear

Developer

thanks! I wanted to add one but didn’t have the time. Is there any feature that was particularly hard to understand?

Viewing comments 20 to 1 of 25 · Previous page · First page